Black Knight

Medium Creature, Lawful neutral Armor Class 17, 18, 19, 20 (Sword, great word, Halberd and Axe)

Hit Points 75, 80, 85, 90 (same order as AC)

Speed 35

Damage Weakness Lightning

Damage Resistance Fire

Condition Immunity Exhaustion

Sense Darkvision 60ft, passive perception 10/11/11/12

CR 4/6/8/10

Souls 800/800/1200/1800 (2000 for all in the Kiln)

Sword
Sword/Running Stab Melee Attack +6 to hit, Reach 5ft, Hit: 8 (2d8+4)

Triple Slash Melee Attack +6 to hit, reach 5ft, Hit: 8 (2d8+4) per hit

Heavy Slash Melee Attack +6 to hit, reach 5ft, Hit: 10 (2d10+4)

Shield Stab Melee Attack BA +6 to hit, reach 5ft, Hit: 4 (2d4+4)

Greatsword
Spinning Strike Melee Attack +6 to hit, Reach 5ft Arc, Hit: 10 (2d10+4)

Stab/Thrust Melee Attack +6 to hit, Reach 5ft, Hit: 10 (2d10+4)

Shield Stab Melee Attack +6 to hit, Reach 5ft, Hit: 4 (2d4+4)

4 Hit Combo, Slam/Stab/Thrust/Slash Melee Attack +6 to hit, Reach 5ft, Hit: 5 (1d10+4) per hit

Halberd
Single/Double Thrust Melee Attack +7 to hit, Reach 10ft, Hit: 7 (1d10+5) per hit

Spinning Slash Melee Attack +7 to hit, Reach 10ft AOE, Hit: 8 (1d12+5)

Shield Stab Melee Attack +7 to hit, Reach 5ft, Hit: 6 (2d4+5)

Jump Attack Melee Attack +7 to hit, Reach 10ft, Hit: 7 (1d10+5)

Greataxe
Double/Triple Chop Melee Attack +7 to hit, Reach 5ft, Hit: 8 (1d12+5) per hit

Jumping Attack Melee Attack +7 to hit, Reach 5ft, Hit: 8 (1d12+5)

Overhead Slash Melee Attack +7 to hit, Reach 5ft, Hit: 12 (2d12+5)

Shield Stab Melee Attack +7 to hit, Reach 5ft, Hit: 6 (2d4+5)