Ethnicities (Races)

Commoner Northerner Astora Vinheim Thorolund Carim Catarina Great Swamp Outlander Londor Irithryllian
 * Standard ability scores.
 * Born of modest origins.
 * Strength +1, Constitution +1.
 * From the strong, nomadic northern tribes.
 * Strength +1, Faith+1.
 * Hails from the mighty Kingdom of Astora.
 * Intelligence +2.
 * Raised in or near the Dragon School at Vinheim.
 * Faith+2.
 * Taught religious teachings by the Clerics of Thorolund.
 * Dexterity +1, Faith+1.
 * Descendant of the Knights of Carim.
 * Strength +1, Constitution +1, Intelligence -1, Charisma +1.
 * Known for their boisterous personalities and ability to hold their drink.
 * Strength +1, Dexterity -1, Charisma +2.
 * Raised in the swamps where Pyromancy was born.
 * Strength +2
 * Used to living and surviving in the desolate outskirts of civilization.
 * Dexterity +2, Faith+1, Charisma -1.
 * Born in the dark and sinister land of Hollows.
 * Dexterity +1, Intelligence +1.
 * From the mysterious and frigid Boreal Valley.