Enemies

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This wiki is currently in the process of being given a slight overhaul. If you stumble into this and want more fleshed out enemy stat blocks and some nicer looking pages, click here. Please keep in mind that this is all fan-made and still in the works, so the enemies might need some more tweaking before they're perfect. Thank you, and may RNGesus bless your rolls.

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Enemies: Decrepit Hollow Actions: Shortsword. +2 to hit, reach 5ft. hit: 1d6.
 * Health: 15
 * AC: 8
 * Strength: 8
 * Dexterity: 8
 * Constitution: 9
 * Intelligence: 5
 * Faith: 6
 * Charisma: 4
 * Weakness: Fire

Torch. +1 to hit, reach 5ft. hit: 1d6 fire damage. Hollow Warrior
 * Health: 22
 * AC: 13
 * Strength: 12
 * Dexterity: 8
 * Constitution: 14
 * Intelligence: 7
 * Faith: 6

Actions: Battle axe. +3 to hit, reach 5 ft. hit: 1d8+1
 * Charisma: 5
 * Weakness: Fire

Firebomb. ranged +1 to hit, range 10/15ft. hit: 1d8 +3 fire damage. Hollow Soldier
 * Health: 20
 * AC: 14
 * Strength: 12
 * Dexterity: 10
 * Constitution: 12
 * Intelligence: 8
 * Faith: 4

Actions: Spear. +3 to hit, reach 10 ft. hit: 1d8+2
 * Charisma: 5
 * Weakness: fire, magic, Hollowslayer GS

Crossbow. +2 to hit, range 30/120 ft. hit: 1d6+2

Hollow Assassin Actions: Dagger. +3 to hit, reach 5ft. hit: 1d4+3. x3 critical damage
 * Health: 15
 * AC: 11
 * Strength: 9
 * Dexterity: 14
 * Constitution: 10
 * Intelligence: 10
 * Faith: 4
 * Charisma: 3
 * Weakness: fire, poison/toxic

Poisoned throwing knife. range 15/30ft. hit: 1d4-1. Players hit must make a dc 10 con saving throw or be poisoned for 1d6 turns. Poison deals 1d4 damage at the beginning of every turn the condition is afflicted.

Lothric Knight (regular) Actions: Long sword. +4 to hit, reach 5ft. hit: 1d8+2
 * Health: 25
 * AC: 16
 * Strength: 15
 * Dexterity: 14
 * Constitution: 13
 * Intelligence: 10
 * Faith: 4
 * Charisma: 8
 * Weakness: lightning, blunt damage
 * Resistance: fire

Shield Bash. +1 to hit, reach 5ft. hit: 1d4. Players struck must make a dc 14 dex saving throw or be knocked prone.

Basilisk Actions: Curse/Petrifying Breath. 20 ft cone. Players in range of the mist roll a d100 every time they begin their turn in the mist, the result of this roll is recorded as "curse stacks". At 100 stacks the player becomes cursed/petrified (condition up to dm).
 * HP: 20
 * AC: 13
 * Str: 8
 * Dex: 13
 * Con: 10
 * Int: 2
 * Faith: 5
 * Cha: 2

Berenike Knight
 * HP: 35


 * AC: 19


 * Strength: 17


 * Dexterity: 10


 * Constitution: 17


 * Intelligence: 10


 * Faith: 10


 * Charisma: 10